palatial-unreal-plugin-geometry

Overview

The Geometry Plugin is designed to provide advanced mesh and geometry operations to enhance scene optimization, reduce redundant data, and improve overall performance in Unreal Engine projects. The plugin offers a series of automated and configurable operations to manage geometry in large, complex scenes, with a focus on performance optimization and streamlining workflows.


Dependencies

This plugin is dependent on the Core plugin (palatial-unreal-plugin-core), which provides essential utilities and base classes used across all optimization operations.


Categories

1. Geometry Optimization (Destructive)

Geometry optimization focuses on processes that modify the underlying assets and geometry in the scene. These operations may merge, replace, or instance assets, resulting in a permanently modified scene structure or content.

Available Operations:

Hierarchy Merge

Replace Duplicates

Create Instances

Cluster Merge

Split Meshes for Nanite

2. Geometry Settings (Non-Destructive)