The Detach Translucent operation separates translucent and opaque materials in static meshes into separate components. This separation is essential for ensuring that Nanite, Unreal Engine’s virtualized geometry technology, can be effectively utilized, as Nanite does not support translucent materials. This operation optimizes the scene for Nanite by creating distinct static meshes for opaque and translucent elements.
This operation identifies static meshes containing both opaque and translucent materials. It then splits these meshes into two separate components, ensuring that each material type is handled correctly. This operation allows you to take full advantage of Nanite’s capabilities for the opaque portions while maintaining the visual quality of the translucent parts.
Run Detach Translucent after Smart Merge and before Enable Nanite to ensure that the meshes are properly optimized for Nanite processing.
Content/User/Meshes/Split/Opaque/LevelName
and Content/User/Meshes/Split/Translucent/LevelName
for easy access and reference.