This operation separates translucent and opaque materials in static meshes into distinct components. By splitting these materials, it ensures compatibility with Nanite, Unreal Engine’s virtualized geometry technology, which does not support translucent materials. This process creates optimized static meshes for opaque elements, enabling full use of Nanite, while maintaining visual quality for translucent parts.
Dependencies: Run after Cluster Merge and before Enable Nanite to ensure meshes are optimized for Nanite processing.
Material Handling: Ensure materials are correctly assigned as opaque or translucent to prevent misidentification during the split.
Project Scale: For large scenes, apply this operation in smaller batches to manage memory usage effectively.
Asset Management:
Content/User/Meshes/Split/Opaque/LevelName
.Content/User/Meshes/Split/Translucent/LevelName
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See how to apply this operation using the Palatial Editor Interface
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