The Hierarchy Merge operation merges groups of actors in the scene into single actors based on their software origin (e.g., 3ds Max, Revit, Rhino). It identifies hierarchical groups of objects, detects and removes duplicates, and merges the remaining groups into a unified actor. This operation helps optimize the scene by reducing the number of individual actors, improving rendering performance, and simplifying the actor hierarchy.

This operation is particularly useful for imported CAD or architectural models that come with complex hierarchies and many redundant groups.

CAD Example:

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Parent actor in hierarchy has isGroupHead : true

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Child actors in hierarchy have isGroupMember : true


Dependencies

Run Hierarchy Merge before Create Instances and Smart Merge for optimal results.


Best Practices


Considerations