This operation consolidates actors hierarchies into merged Static Mesh Actors, reducing the number of unique meshes in the scene to lower draw calls and simplify the scene hierarchy.
Key Features:
- Scene Hierarchy: Targets the lowest levels of the hierarchy (actors without grandchildren) for consolidation.
- Rhino blocks: Merges block instances.
- 3ds Max groups: Combines grouped actors.
- Revit families: Unifies family instances.
- Replaces repeated hierarchies with instanced copies, avoiding duplication of identical meshes.
- Reduces memory usage and improves performance by minimizing the number of unique meshes.
This operation is effective for both CAD-specific and general scenes, improving rendering efficiency and actor management.
Usage Guidelines
- Dependencies: Run before Create Instances
and Cluster Merge to stabilize hierarchies and optimize the scene.
- Interface:
- Hierarchies will be displayed in the Affected assets panel grouped by each unique merged static mesh
- Asset Management:
- Merged actors are tagged as
MergedActor
in the scene.
- Merged assets are saved under
Content/User/UserMerged/LevelName
.
- Merge Limits: Meshes exceeding 2 million vertices are automatically split to prevent crashes, with
_part1, _part2
suffixes added to their names.
<aside>
💡
See how to apply this operation using the Palatial Editor Interface
</aside>