This operation scans the entire scene for duplicated assets such as meshes, materials, and textures. Once identified, it replaces these duplicates with a single reference, significantly optimizing the scene by reducing memory usage and improving overall performance. This operation is particularly useful in complex scenes where multiple identical assets exist due to importing or manual duplication.
Usage Guidelines
- Dependencies:
- Run After: Hierarchy Merge to ensure a clean hierarchy before deduplication.
- Run Before: Create Instances
to maximize efficiency by minimizing asset count.
- Project Scale: For large scenes, apply this operation per level to manage memory usage.
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See how to apply this operation using the Palatial Editor Interface
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Best Practices
- Pre-check Scene: Verify that no critical duplicated assets are needed for unique gameplay or visual purposes, as unifying them may alter visuals.
- Backup Your Project: Save a backup before running, as the operation extensively modifies asset references.
- Manage Performance: Large scenes may experience increased CPU/memory usage during the operation. Split the task into smaller sections if needed.