The Replace Duplicates operation scans the entire scene for duplicated assets such as meshes, materials, and textures. Once identified, it replaces these duplicates with a single reference, significantly optimizing the scene by reducing memory usage and improving overall performance. This operation is particularly useful in complex scenes where multiple identical assets exist due to importing or manual duplication.


Dependencies

The Replace Duplicates operation should be run after Hierarchy Merge and before any operations that modify individual assets, such as Create Instances.

  1. Hierarchy Merge: This operation should be run before Replace Duplicates to ensure a clean hierarchy.
  2. Create Instances: This should be executed after Replace Duplicates to maximize the efficiency of instances by reducing asset count.

Best Practices


Considerations