<aside> 👉🏼 Contents Project hierarchy Important notes Copying project to template

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Overview

The Palatial Toolkit is an Unreal Engine editor toolbar that allows lights, materials and instanced objects to be batch edited across an entire scene to make the design and optimization process much faster.

Each Unreal project exported by Palatial comes with the toolbar installed. If it does not open with the editor, you can find it inside the “User” folder, under “Tools”. Right click “PalatialToolkit” and select “Run Editor Utility Widget”.


Instance editor

Optimizations such as instanced static meshes (ISMs) and hierarchical instanced static meshes (HISMs) can be great for performance, but are notoriously difficult to edit. The instance editor allows ISMs and HISMs to be edited in the context of a scene, as opposed to inside of a blueprint or programmatically through code.

How to use:

Select any ISM(s) or HISM(s) that you want to edit. Click the de-instance button to convert them into standard actors that can then be moved or scaled like any other object. Once finished editing, click the re-instance button to reassemble the ISM(s) and HISM(s). The instance editor can be used on instances across a whole scene at once, and has support for undo/redo.


Material replacer

The material replacer allows any material used in the scene to be batch replaced by another material across all objects. This makes it much easier to effect sweeping edits without the tedium of finding and selecting each object separately.

How to use:

Drag any material used in the scene into the “Old material” slot and any other material into the New Material slot. Click “Replace” - that’s it! This replacement works across all actor types including ISM/HISMs, blueprints and instanced foliage, and supports undo/redo.