This operation consolidates actors hierarchies into merged Static Mesh Actors, reducing the number of unique meshes in the scene to lower draw calls and simplify the scene hierarchy.
Key Features:
- Scene Hierarchy: Targets the lowest levels of the hierarchy (actors without grandchildren) for consolidation.
 
- Rhino blocks: Merges block instances.
 
- 3ds Max groups: Combines grouped actors.
 
- Revit families: Unifies family instances.
 
- Replaces repeated hierarchies with instanced copies, avoiding duplication of identical meshes.
 
- Reduces memory usage and improves performance by minimizing the number of unique meshes.
 
This operation is effective for both CAD-specific and general scenes, improving rendering efficiency and actor management.
Usage Guidelines
- Order of Operations: Run before Create Instances
 and Cluster Merge to to reduce actor count before instancing.
 
- Interface:
- Hierarchies will be displayed in the Affected Assets Panel grouped by each unique merged static mesh.
 
- Each repeated copy of a hierarchy detected in the scene is displayed in the section “Copies in scene” under each group. Unchecked meshes will be ignored in all copies.
 
 
- Asset Management:
- Merged actors are tagged as 
MergedActor in the scene. 
- Merged assets are saved under 
Content/User/UserMerged/LevelName. 
 
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See how to apply this operation using the Palatial Editor Interface
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Best Practices