This operation resets the collision settings of all static mesh components in the scene to use the Complex as Simple mode, ensuring accurate collision detection for complex geometry.
Usage Guidelines
- Dependencies: Run after Mesh Plugin modifications or Geometry Plugin optimization operations, such as merging or instancing, to ensure collision data aligns with the final geometry.
- Selective Application: Use
Complex as Simple selectively to avoid unnecessary performance overhead in scenes with highly detailed meshes.
<aside>
💡
See how to apply this operation using the Palatial Editor Interface
</aside>
Best Practices
- Backup Your Project: Create a backup or use version control, as this operation modifies collision data and marks meshes as dirty.
- Optimize Collisions: Apply primarily to objects requiring precise collision detection, such as those used in VR interactions or navigation meshes. For simpler objects, consider using less resource-intensive collision settings.