This operation reassigns material instances using virtual textures to optimized parent materials, reducing shader complexity and ensuring consistent behavior.
Usage Guidelines
- Dependencies: Run before Geometry Plugin operations to ensure material stability. Recommended early in the pipeline.
- Asset Management: New reference materials are saved in the
Content/User/Materials
folder. Ensure sufficient storage and maintain a clean folder structure.
- Material Consistency: Verify that reparenting aligns with your project's visual requirements.
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See how to apply this operation using the Palatial Editor Interface
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Best Practices
- Backup Your Project: Save a backup before running, as this operation modifies material instances and creates new assets.