The Repair Normals operation identifies and fixes inverted or incorrect normals on meshes in the scene. It performs detailed analysis and correction, ensuring proper mesh shading and accurate lighting calculations, improving the visual quality of the scene.


Dependencies

This operation should be run after all geometry and material operations to ensure that only the final, active meshes in the scene are processed. Running it beforehand might result in repairing meshes that are later modified or removed.


Best Practices


Considerations