The Repair Mesh Normals operation identifies and fixes inverted or incorrect normals on meshes in the scene. It performs detailed analysis and correction, ensuring proper mesh shading and accurate lighting calculations, improving the visual quality of the scene.
Dependencies
This operation should be run after all geometry and material operations to ensure that only the final, active meshes in the scene are processed. Running it beforehand might result in repairing meshes that are later modified or removed.
Best Practices
- Scene Setup: Ensure that all meshes in the scene are correctly placed and scaled before running this operation.
- Backup: Consider backing up your scene before performing this operation, especially when working with large or complex datasets.
Considerations
- Performance: For large scenes, the operation may take a considerable amount of time. Consider breaking it down into smaller sections or per-level processing.
- Edge Cases: Some meshes with non-standard topologies may not get corrected properly. Always review the results post-operation to verify the changes.