This operation identifies and fixes inverted or incorrect normals on meshes in the scene, ensuring proper shading and accurate lighting calculations. By correcting normals, it enhances visual quality and improves the scene’s overall lighting behavior.
Usage Guidelines
- Dependencies: Run after all Geometry Plugin and Material Plugin operations to ensure only finalized meshes are processed.
- Performance Impact: For large scenes, the operation may take time. Consider processing in smaller sections or on a per-level basis.
- Edge Cases: Some meshes with non-standard topologies may not be fully corrected. Always review the results to verify changes.
<aside>
💡
See how to apply this operation using the Palatial Editor Interface
</aside>
Best Practices
- Scene Preparation: Ensure all meshes are placed and scaled correctly before running this operation.
- Backup Your Project: Create a backup or use version control to safeguard against unintended changes, especially with large or complex datasets.