This operation creates Level of Detail (LOD) groups for translucent meshes that lack them, optimizing rendering performance and reducing memory usage. By evaluating triangle density, it assigns each mesh to a suitable LOD group, ensuring efficient rendering while maintaining visual quality.
Usage Guidelines
- Dependencies
- Run After: All Geometry Plugin optimization scripts to ensure all geometry modifications are completed.
- Run Before: ‣ to prepare translucent meshes for rendering and optimization.
- LOD Assignment: Meshes are evaluated based on triangle density and assigned to appropriate LOD groups. Review assignments for high-detail assets to ensure they align with your visual and performance requirements.
- Project Scale: For large scenes, apply this operation in smaller batches to manage memory usage effectively.
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See how to apply this operation using the Palatial Editor Interface
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Best Practices
- Prepare the Scene: Remove unnecessary duplicates and ensure all materials are configured correctly as opaque or translucent.
- Review Results: Check generated LOD groups for high-detail translucent assets to ensure they meet your project’s visual and performance standards.
- Backup Your Project: This operation modifies static mesh assets. Save a backup or use version control to prevent accidental changes.