The Adjust Emissive Materials operation scans the scene for emissive materials and applies an optimized clamp function to control their brightness. This helps prevent issues like overly bright or "blown-out" visuals in emissive materials, enhancing the visual consistency and performance of the scene.
Run this operation before any other material or geometry modifications to ensure that emissive materials are correctly optimized.
The operation copies required material functions from the plugin library to the Content/User/Materials
folder.