This operation changes the mobility of all static mesh components and light actors in the scene to a specified setting, such as Stationary or Static. Adjusting mobility optimizes performance by improving lighting calculations and object batching.
Usage Guidelines
- Dependencies: Run after all necessary actor and component modifications to prevent unintentional changes. Ensure dynamic elements, such as doors or interactive lights, are appropriately marked as movable before execution.
- Scene Review: Identify and exclude actors that need to remain movable to avoid impacting gameplay or animations.
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See how to apply this operation using the Palatial Editor Interface
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Best Practices
- Dynamic Elements: Carefully review and protect essential dynamic actors to maintain their intended functionality.
- Project Optimization: Use this operation to standardize mobility for static or stationary elements, improving overall performance.