Palatial is accelerating simulation workflows by transforming raw multimodal into interactive simulations. Our vision is to make it possible for anyone from professional agencies to indie developers to build expansive real-time environments and robotics simulations, and to make these experiences accessible to any audience.
The PhysReady Pipeline converts raw inputs into simulation-ready assets for robotics, gaming, and real-time environments. It accepts four input types: text, image, mesh, or video. Each input passes through a pipeline that generates or reconstructs a 3D mesh, creates or optimizes textures, and builds accurate collision meshes. The pipeline then performs automated physics estimation, assigning properties such as mass and friction using the visual characteristics of the mesh. Assets are validated in a simulator to confirm accuracy and performance, and the final package is published to the dashboard with a downloadable bundle that includes OBJ files, textures, simulator wrappers, and a JSON of physics metadata.
For detailed documentation, refer to the pages below:
🛠Mesh To PhysReady (coming soon…)
🛠Video To PhysReady (coming soon…)
The Palatial Plugin Suite optimizes and repairs Unreal Engine scenes and assets, enhancing performance for architectural and BIM imports, game development, simulation, virtual production, and other real-time workflows. Open the plugins in any Unreal project to analyze your scene, apply recommended optimizations, or customize operations to fit your needs.
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Download the plugin at https://www.palatialxr.com/downloads
Can’t find what you’re looking for? Ask our team on our :discord-icon: Community Discord
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For detailed documentation, refer to the pages below: